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	<title>Comments on: Java game library + JRuby + awesome DSL = Gemini</title>
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	<link>http://dkoontz.wordpress.com/2008/07/14/java-game-library-jruby-awesome-dsl-gemini/</link>
	<description>Importing fine geekery since 2003</description>
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		<title>By: Gemini dev update #1 &#171; Does Not Compute</title>
		<link>http://dkoontz.wordpress.com/2008/07/14/java-game-library-jruby-awesome-dsl-gemini/#comment-28</link>
		<dc:creator>Gemini dev update #1 &#171; Does Not Compute</dc:creator>
		<pubDate>Wed, 30 Jul 2008 00:21:23 +0000</pubDate>
		<guid isPermaLink="false">http://dkoontz.wordpress.com/?p=31#comment-28</guid>
		<description>[...] of my previous posts regarding Gemini seemed to have garnered some attention thanks to someone posting one of them [...]</description>
		<content:encoded><![CDATA[<p>[...] of my previous posts regarding Gemini seemed to have garnered some attention thanks to someone posting one of them [...]</p>
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		<title>By: slothbear</title>
		<link>http://dkoontz.wordpress.com/2008/07/14/java-game-library-jruby-awesome-dsl-gemini/#comment-27</link>
		<dc:creator>slothbear</dc:creator>
		<pubDate>Sun, 27 Jul 2008 12:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://dkoontz.wordpress.com/?p=31#comment-27</guid>
		<description>Very very cool!  I&#039;m gonna give it a try.</description>
		<content:encoded><![CDATA[<p>Very very cool!  I&#8217;m gonna give it a try.</p>
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		<title>By: 50% performance boost, for free? &#171; Does Not Compute</title>
		<link>http://dkoontz.wordpress.com/2008/07/14/java-game-library-jruby-awesome-dsl-gemini/#comment-23</link>
		<dc:creator>50% performance boost, for free? &#171; Does Not Compute</dc:creator>
		<pubDate>Fri, 25 Jul 2008 09:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://dkoontz.wordpress.com/?p=31#comment-23</guid>
		<description>[...] layers a Ruby call had to go through to get to Java. The net result: my test case for Gemini that I posted about earlier when from a frame rate of 27 fps to 40 fps. None of my actual code changed, I just swapped out the [...]</description>
		<content:encoded><![CDATA[<p>[...] layers a Ruby call had to go through to get to Java. The net result: my test case for Gemini that I posted about earlier when from a frame rate of 27 fps to 40 fps. None of my actual code changed, I just swapped out the [...]</p>
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