iTween Visual Editor
Please send bug reports and suggestions to david (at) koontzfamily (dot) org
The iTween Visual Editor is a Unity 3, editor component that allows you to set up almost any iTween tween visually vs requiring code. So you can replace this
with a nice Unity inspector view such as the image to the right (click to enlarge). This is accomplished by adding an iTweenEvent component to the GameObject you wish to tween. You can have your tweens run automatically, after a delay, or when triggered via the Play method on the iTweenEvent component. You can also have multiple iTweenEvent components on your GameObject and get them via the iTweenEvent.GetEvent method which looks up an event by name (version 0.3 and later). For an example of this, please look at this example project which demonstrates using a script to start a particular tween on another object.
Starting with version 0.5 a copy of iTween and the iTween Path Editor are included in the unitypackage. If you have your own copy or wish to use a different version, you can uncheck iTween.cs, iTweenPath.cs and iTweenPathEditor.cs during the package import.
The visual editor will only compile under Unity 3 and later. If you are using 2.6 and wish to use the editor it is possible to get it running under 2.6, you will have to remove the usage of Linq methods. I have no intention of supporting 2.6 so unless you’re going to pay me to do it, don’t bother writing and asking when it will be done.
Known Issues: None!
Version 0.1 video (only slightly outdated)